import react, { useEffect, useState } from 'react'; import Tile from './Tile'; import fakeTile from './FakeTile.svg'; interface Point { x: number; y: number; } interface TiledLayerProperties { height: number; width: number; shift: Point; zoom: number; } const TiledLayer: react.FC = ( props: TiledLayerProperties ) => { const nbTiles = Math.ceil((Math.max(props.width, props.height) * 2) / 256) + 2; var initialTiledLayer: any[][] = []; for (let row = 0; row < nbTiles; row++) { let tileRow = []; for (let col = 0; col < nbTiles; col++) { tileRow.push(); } initialTiledLayer.push(tileRow); } const [tiledLayer, setTiledLayer] = useState(initialTiledLayer); useEffect(() => { const firstVisibleTiles = { x: Math.max(Math.floor(-props.shift.x / 256 / props.zoom), 0), y: Math.max(Math.floor(-props.shift.y / 256 / props.zoom), 0), }; const lastVisibleTiles = { x: Math.min( Math.ceil(firstVisibleTiles.x + props.width / 256 / props.zoom), nbTiles - 1 ), y: Math.min( Math.ceil(firstVisibleTiles.y + props.height / 256 / props.zoom), nbTiles - 1 ), }; console.log( `Adding new tiles if needed for ${JSON.stringify( firstVisibleTiles )}/${JSON.stringify(lastVisibleTiles)}.` ); const newTiledLayer: any[][] = []; for (let row = 0; row < nbTiles; row++) { let tileRow = []; for (let col = 0; col < nbTiles; col++) { const key = `${row}/${col}`; if ( tiledLayer[row][col].type === 'g' && row >= firstVisibleTiles.y && row <= lastVisibleTiles.y && col >= firstVisibleTiles.x && col <= lastVisibleTiles.x ) { console.log(`Adding tile ${row}/${col}`); tileRow.push( ); } else { tileRow.push(tiledLayer[row][col]); } } newTiledLayer.push(tileRow); } setTiledLayer(newTiledLayer); }, [props.shift, props.zoom, nbTiles, props.height, props.width]); return <>{tiledLayer}; }; export default TiledLayer;