Playing with images, trying to make them cacheable...
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@ -31,7 +31,7 @@ const Map: react.FC<MapProperties> = (props: MapProperties) => {
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};
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var tiledLayer: any[] = [];
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tiledLayer.push(<Tile key='tile' href={fakeTile} delay={2000} />);
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tiledLayer.push(<Tile key='tile' href={fakeTile} x={0} y={0} delay={2000} />);
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return (
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<IonContent fullscreen={true}>
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@ -1,12 +1,14 @@
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import react, { useEffect, useState } from 'react';
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import react, { useEffect, useRef, useState } from 'react';
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interface TileProperties {
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href: string;
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x: number;
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y: number;
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delay?: number;
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}
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const Tile: react.FC<TileProperties> = (props: TileProperties) => {
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const [ready, setReady] = useState(false);
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const g = useRef<SVGGElement>(null);
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const timeout = (ms: number) => {
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return new Promise((resolve) => setTimeout(resolve, ms));
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@ -16,23 +18,34 @@ const Tile: react.FC<TileProperties> = (props: TileProperties) => {
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const loadImage = async () => {
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console.log(`Pre loading: ${JSON.stringify(props.href)}`);
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const image = new Image(256, 256);
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// const image:SVGImageElement = document.createElement('image') as unknown as SVGImageElement;
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// const image = new SVGImageElement();
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image.loading = 'eager';
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image.src = props.href;
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image.setAttribute('href', props.href);
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if (!image.complete) {
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await image.decode();
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}
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if (props.delay !== undefined) {
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await timeout(props.delay);
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}
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setReady(true);
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const svgImage = document.createElementNS(
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'http://www.w3.org/2000/svg',
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'image'
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) as unknown as SVGImageElement;
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svgImage.setAttribute('width', '256');
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svgImage.setAttribute('height', '256');
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svgImage.setAttribute('href', props.href);
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// svgImage.setAttribute('x', '0');
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// svgImage.setAttribute('y', '0');
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g.current?.replaceChildren(svgImage);
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};
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loadImage();
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});
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return ready ? (
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<image width={256} height={256} href={props.href} x={0} y={0} />
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) : (
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<></>
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return (
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<>
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<g ref={g} transform={`translate(${props.x},${props.y})`} />
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</>
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);
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};
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