Basic SVG viewport with mouse support.

This commit is contained in:
Eric van der Vlist 2022-10-12 19:51:49 +02:00
parent 6538154445
commit 95db69da23
6 changed files with 217 additions and 2 deletions

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@ -19,11 +19,13 @@ import '@ionic/react/css/display.css';
/* Theme variables */
import './theme/variables.css';
import Map from './components/map/Map';
setupIonicReact();
const App: React.FC = () => (
<IonApp>
<h2>This works!</h2>
<Map height={window.innerHeight} width={window.innerWidth} />
</IonApp>
);

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@ -0,0 +1,3 @@
.map {
overflow: hidden;
}

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@ -0,0 +1,28 @@
import { IonContent, IonApp } from '@ionic/react';
import react, { useState } from 'react';
import './Map.css';
import MouseHandler from './MouseHandler';
import Viewport from './Viewport';
interface MapProperties {
height: number;
width: number;
}
const Map: react.FC<MapProperties> = (props: MapProperties) => {
const boardSize = Math.max(props.width, props.height) * 2;
return (
<IonContent fullscreen={true}>
<div
className='map'
style={{ width: props.width + 'px', height: props.height + 'px' }}
>
<MouseHandler shift={{ x: 0, y: 0 }} zoom={1} boardSize={boardSize} />
</div>
</IonContent>
);
};
export default Map;

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@ -0,0 +1,110 @@
import react, { useState } from 'react';
import Viewport from './Viewport';
interface MouseHandlerProperties {
boardSize: number;
shift: { x: number; y: number };
zoom: number;
}
const MouseHandler: react.FC<MouseHandlerProperties> = (
props: MouseHandlerProperties
) => {
const initialMouseState = {
down: false,
starting: { x: -1, y: -1 },
timestamp: 0,
};
const [mouseState, setMouseState] = useState(initialMouseState);
const [shift, setShift] = useState(props.shift);
const [zoom, setZoom] = useState(props.zoom);
console.log('MouseHandler, mouseState: ' + JSON.stringify(mouseState));
console.log(
'MouseHandler, shift: ' + JSON.stringify(shift) + ', zoom:' + zoom
);
const genericHandler = (event: any) => {
console.log(`Log - Event: ${event.type}`);
if (event.pageX !== undefined) {
console.log(
`Mouse : ${event.pageX}, ${event.pageY}, target: ${event.target}`
);
console.log(
`mouseState: ' ${JSON.stringify(mouseState)} (+${
Date.now() - mouseState.timestamp
}ms) `
);
return;
}
};
const mouseLeaveHandler = (event: any) => {
genericHandler(event);
setMouseState(initialMouseState);
};
const mouseDownHandler = (event: any) => {
genericHandler(event);
setMouseState({
down: true,
starting: { x: event.pageX, y: event.pageY },
timestamp: Date.now(),
});
};
const mouseUpHandler = (event: any) => {
genericHandler(event);
setMouseState(initialMouseState);
};
const mouseMoveHandler = (event: any) => {
if (mouseState.down && Date.now() - mouseState.timestamp > 5) {
genericHandler(event);
console.log(
`dispatch ${JSON.stringify({
x: event.pageX - mouseState.starting.x,
y: event.pageY - mouseState.starting.y,
})}`
);
setShift({
x: shift.x + (event.pageX - mouseState.starting.x),
y: shift.y + (event.pageY - mouseState.starting.y),
});
setMouseState({
down: true,
starting: {
x: event.pageX,
y: event.pageY,
},
timestamp: Date.now(),
});
}
};
const doubleClickHandler = (event: any) => {
genericHandler(event);
const newZoom = zoom * Math.SQRT2;
setShift({
x: shift.x + (shift.x - event.pageX) * (newZoom / zoom - 1),
y: shift.y + (shift.y - event.pageY) * (newZoom / zoom - 1),
});
setZoom(newZoom);
};
return (
<div
onMouseDown={mouseDownHandler}
onMouseMove={mouseMoveHandler}
onMouseUp={mouseUpHandler}
onMouseLeave={mouseLeaveHandler}
onDoubleClick={doubleClickHandler}
>
<Viewport boardSize={props.boardSize} shift={shift} zoom={zoom} />
</div>
);
};
export default MouseHandler;

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@ -0,0 +1,63 @@
import react from 'react';
interface ViewportProperties {
boardSize: number;
shift: { x: number; y: number };
zoom: number;
}
/**
*
* Let's call:
* - x and y the SVG coordinates
* - X and Y the screen coordinates (pixels on screen)
*
* X0 = (x + shift.x * zoom) * zoom
* or
* x = X0 * zoom - shift.x
* id for Y
*
* To add a new shift of S screen pixels, we need to apply a zoom of S/zoom
*
* How can we zoom so that X and x stay constant ?
*
* Knowing X0, x0, zoom0, zoom1 and shift.x0,
*
*
* X0 = (x0 + shift.x0 *zoom0) * zoom0
* X1 = (x1 + shift.x1 *zoom1) * zoom1
* X0 = X1 (=X)
* x0 = x1 (=x)
* =>
* (x + shift.x1*zoom1) * zoom1 = (x + shift.x0 * zoom0) * zoom0
* =>
* (x + shift.x1*zoom1) = (x + shift.x0*zoom0) * zoom0 / zoom1
* shift.x1 = ((x + shift.x0) * zoom0 / zoom1 - x) / zoom1
*
* x = 333
* 282 => -25,5
*
*/
/**
*
* viewBox={`${-props.shift.x} ${-props.shift.y} ${
props.boardSize / props.zoom
} ${props.boardSize / props.zoom}`}
*
*/
const Viewport: react.FC<ViewportProperties> = (props: ViewportProperties) => {
return (
<svg height={props.boardSize} width={props.boardSize}>
<g
transform={`translate(${props.shift.x}, ${props.shift.y}) scale(${props.zoom})`}
>
<circle cx='50' cy='50' r='50' />
</g>
</svg>
);
};
export default Viewport;

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@ -0,0 +1,9 @@
import react from 'react';
interface MapProperties {}
const Map: react.FC<MapProperties> = (props: MapProperties) => {
return <></>;
};
export default Map;