Resize refactoring to create downsized image and thumbnails in one run
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@ -21,7 +21,7 @@ import {
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} from '@capacitor/filesystem';
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import piexif from 'piexifjs';
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import { getDate, getGps } from '../../lib/exif';
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import { resize } from '../../lib/image';
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import { downsize } from '../../lib/image';
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interface Props {
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file: File;
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@ -118,7 +118,10 @@ const ImportSingleFile: Component<Props> = ({ file: file }) => {
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const id = exifObj.Exif[piexif.ExifIFD.ImageUniqueID];
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const gps = getGps(exifObj);
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const date = getDate(exifObj);
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const thumbnailUrl = await resize(reader.result, 128);
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const [downsizedUrl, thumbnailUrl] = await downsize(
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reader.result,
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[1024, 128]
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);
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// const gps = tags.gps;
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// const image = await Image.load(reader.result);
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// const thumbnail = image.resize({
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@ -1,59 +1,61 @@
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export const resize = (imageUrl: string, maxSize: number) => {
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import { cloneDeep } from 'lodash';
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const downsizeCanvas = (canvas: HTMLCanvasElement, maxSize: number) => {
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const currentMaxSize = Math.max(canvas.width, canvas.height);
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const ratio = currentMaxSize / maxSize;
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const targetWidth = canvas.width / ratio;
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const targetHeight = canvas.height / ratio;
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const nbStepsReal = Math.log2(ratio);
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const nbSteps = Math.floor(nbStepsReal);
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let width = canvas.width;
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let height = canvas.height;
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const canvasCtx = canvas.getContext('2d');
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for (let i = 0; i < nbSteps; i++) {
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width = width / 2;
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height = height / 2;
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canvasCtx?.drawImage(canvas, 0, 0, canvas.width / 2, canvas.height / 2);
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}
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const finalCanvas = document.createElement('canvas');
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finalCanvas.height = targetHeight;
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finalCanvas.width = targetWidth;
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const finalCanvasCtx = finalCanvas.getContext('2d');
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finalCanvasCtx?.drawImage(
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canvas,
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0,
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0,
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width,
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height,
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0,
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0,
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targetWidth,
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targetHeight
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);
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return finalCanvas;
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};
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export const downsize = (imageUrl: string, maxSizes: number[]) => {
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let resolver = (resizedImageUrl: any) => {};
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const img = document.createElement('img');
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img.onload = () => {
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const currentMaxSize = Math.max(img.width, img.height);
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const ratio = currentMaxSize / maxSize;
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const targetWidth = img.width / ratio;
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const targetHeight = img.height / ratio;
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const nbStepsReal = Math.log2(ratio);
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const nbSteps = Math.floor(nbStepsReal);
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const canvas = document.createElement('canvas');
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let canvas = document.createElement('canvas');
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canvas.width = img.width;
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canvas.height = img.height;
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const canvasCtx = canvas.getContext('2d');
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canvasCtx?.drawImage(img, 0, 0);
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let src: any = img;
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let width = img.width;
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let height = img.height;
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for (let i = 0; i < nbSteps; i++) {
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width = width / 2;
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height = height / 2;
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canvasCtx?.drawImage(src, 0, 0, canvas.width / 2, canvas.height / 2);
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src = canvas;
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console.log({
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caller: 'resize',
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width,
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height,
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targetHeight,
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targetWidth,
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i,
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});
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}
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img.remove();
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const finalCanvas = document.createElement('canvas');
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finalCanvas.height = targetHeight;
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finalCanvas.width = targetWidth;
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const finalCanvasCtx = finalCanvas.getContext('2d');
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finalCanvasCtx?.drawImage(
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canvas,
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0,
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0,
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width,
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height,
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0,
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0,
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targetWidth,
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targetHeight
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);
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const canvases = maxSizes.map((maxSize: number) => {
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canvas = downsizeCanvas(canvas, maxSize);
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return canvas.toDataURL('image/jpeg');
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});
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const imageUrl = finalCanvas.toDataURL('image/jpeg');
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canvas.remove();
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finalCanvas.remove();
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resolver(imageUrl);
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resolver(canvases);
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};
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img.src = imageUrl;
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return new Promise((resolve, reject) => {
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resolver = resolve;
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