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@ -32,13 +32,13 @@ SVG is very generic and is used to draw 2D figures in HTML applications and does
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KML, GeoJSON and OSM elements have been designed to represent generic geographical points and shapes.
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KML, GeoJSON and OSM elements have been designed to represent generic geographical points and shapes.
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GPX is more specific, having been designed to represent routes and tracks and its semantices are directly useable in our application.
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GPX is more specific, having been designed to represent routes and tracks and its semantics are directly useable in our application.
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The strucure of our components and indexes can therefore follow the GPX format.
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The structure of our components and indexes can therefore follow the GPX format.
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OSM elements is interesting to extract information from the OSM DB, either by querying their API or by downloading portions of the database.
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OSM elements is interesting to extract information from the OSM DB, either by querying their API or by downloading portions of the database.
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GeoJSON might be of interest as an intermediate format since a number of JS libraries have been developped to perform queries or draw GeoJSON data as SVG.
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GeoJSON might be of interest as an intermediate format since a number of JS libraries have been developed to perform queries or draw GeoJSON data as SVG.
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KML might be considered as an import format.
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KML might be considered as an import format.
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@ -1,16 +1,22 @@
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import react from 'react';
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import react from 'react';
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import { TileKey } from './types';
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import { Rectangle, TileKeyObject } from './types';
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export interface TiledLayerProperties {
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export interface TiledLayerProperties {
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/** The key of the first (ie top/left) tile */
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/** The key of the first (ie top/left) tile */
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key: TileKey;
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keyObject: TileKeyObject;
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/** Number of tiles (in each direction since TiledLayers are square)*/
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/** Number of tiles (in each direction since TiledLayers are square)*/
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nbTiles: number;
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nbTiles: number;
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/** The current viewport expressed in tiles coordinates */
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viewPort: Rectangle;
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}
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}
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/**
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/**
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* A lazyly loaded square layer of tiles.
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* A lazily loaded square layer of tiles.
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*
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* This component is rather dumb and is mainly a sparse array of tiles.
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* New tiles are added to the array when the viewport is updated and they stay in the array until
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* the component is destroyed or its number of tiles is updated.
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*
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*
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*/
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*/
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export const TiledLayer: react.FC<TiledLayerProperties> = (
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export const TiledLayer: react.FC<TiledLayerProperties> = (
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@ -1,7 +1,7 @@
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/**
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/**
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* An identifier for tiles (can also be used for tile layers)
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* An identifier for tiles (can also be used for tile layers)
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*/
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*/
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export interface TileKey {
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export interface TileKeyObject {
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/**A tile provider id ('osm', 'otm', ...) */
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/**A tile provider id ('osm', 'otm', ...) */
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provider: string;
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provider: string;
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/**The zoom level (integer) */
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/**The zoom level (integer) */
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@ -11,3 +11,21 @@ export interface TileKey {
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/**The Y coordinate (integer) */
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/**The Y coordinate (integer) */
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y: number;
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y: number;
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}
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}
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/**
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* A point
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*/
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export interface Point {
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/**The X coordinate (integer)*/
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x: number;
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/**The Y coordinate (integer) */
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y: number;
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}
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/**
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* A rectangle
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*/
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export interface Rectangle {
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topLeft: Point;
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bottomRight: Point;
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}
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