Still implementing mouse handlers.
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@ -27,6 +27,15 @@ const lat2tile = (lat: number, zoom: number) => {
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return [floor, real - floor];
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return [floor, real - floor];
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};
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};
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function tile2long(x: number, z: number) {
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return (x / Math.pow(2, z)) * 360 - 180;
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}
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function tile2lat(y: number, z: number) {
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var n = Math.PI - (2 * Math.PI * y) / Math.pow(2, z);
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return (180 / Math.PI) * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
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}
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const Map: react.FC = () => {
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const Map: react.FC = () => {
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console.log('Log - Rendering <Map />');
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console.log('Log - Rendering <Map />');
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@ -93,6 +102,15 @@ const Map: react.FC = () => {
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const mouseUpHandler = (event: any) => {
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const mouseUpHandler = (event: any) => {
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event.preventDefault();
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event.preventDefault();
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console.log('Log - Up, now do something ! ');
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console.log('Log - Up, now do something ! ');
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const newCenterY =
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tileCenterY +
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reminderY +
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(deltaX + mouseState.current.starting.x - event.pageX);
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const newCenterX =
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tileCenterX +
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reminderX +
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(deltaY + mouseState.current.starting.y - event.pageY);
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setCenter([tile2lat(newCenterY, zoom), tile2long(newCenterX, zoom)]);
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mouseState.current = initialMouseState;
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mouseState.current = initialMouseState;
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genericHandler(event);
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genericHandler(event);
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};
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};
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