Simple implementation of event handler throttling.
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@ -1,8 +1,7 @@
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import react, { useState } from 'react';
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import { throttle } from 'lodash';
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import { Point } from './types';
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import { handlersConfig } from './config';
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import './Handler.css';
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import { handlersConfig } from './config';
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export interface HandlersProperties {
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/**Transform the map:
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@ -44,7 +43,11 @@ export const Handlers: react.FC<HandlersProperties> = (
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const initialMouseState = {
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down: false,
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starting: { x: -1, y: -1 },
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timestamp: 0,
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};
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const [mouseState, setMouseState] = useState(initialMouseState);
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const mouseLeaveHandler = (event: any) => {
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genericHandler(event);
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setMouseState(initialMouseState);
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@ -55,6 +58,7 @@ export const Handlers: react.FC<HandlersProperties> = (
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setMouseState({
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down: true,
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starting: { x: event.clientX, y: event.clientY },
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timestamp: 0,
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});
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};
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@ -63,7 +67,11 @@ export const Handlers: react.FC<HandlersProperties> = (
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setMouseState(initialMouseState);
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};
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const mouseMoveHandler = throttle((event: any) => {
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const mouseMoveHandler = (event: any) => {
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if (
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mouseState.down &&
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Date.now() - mouseState.timestamp > handlersConfig.mouseMoveThrottleDelay
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) {
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genericHandler(event);
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if (mouseState.down) {
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props.transformMap(
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@ -80,11 +88,12 @@ export const Handlers: react.FC<HandlersProperties> = (
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x: event.clientX,
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y: event.clientY,
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},
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timestamp: Date.now(),
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});
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}
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}, handlersConfig.mouseMoveThrottleDelay);
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}
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};
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const [mouseState, setMouseState] = useState(initialMouseState);
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return (
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<div
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className='handler'
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@ -1,4 +1,4 @@
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import react, { useEffect, useRef } from 'react';
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import react, { useRef } from 'react';
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import { range, isEqual } from 'lodash';
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import { Rectangle, TileFactory, TileKeyObject } from './types';
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@ -1,5 +1,5 @@
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/**The handlers configuration */
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export const handlersConfig = {
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/**Controls the activity of the mouse mouse event */
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mouseMoveThrottleDelay: 1000,
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mouseMoveThrottleDelay: 50,
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}
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