Map actions (move, zoom, ...) are too slow #5

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opened 2022-09-27 07:42:45 +00:00 by vdv · 5 comments
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vdv self-assigned this 2022-09-27 07:42:45 +00:00
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The issue is -at leat partially- due to the fact that the free tile servers I am using can be very slow and that tiles can take several seconds to download.

Implementing a cache and also fallback methods that would temporarly render zoomed in or out existing tiles untill the requested tiles arrive should improve the user experience.

The issue is -at leat partially- due to the fact that the free tile servers I am using can be very slow and that tiles can take several seconds to download. Implementing a cache and also fallback methods that would temporarly render zoomed in or out existing tiles untill the requested tiles arrive should improve the user experience.
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Example with open topo map
image

Example with open topo map ![image](/attachments/eeea12b2-51f0-4f1c-9569-644875a14cab)
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Many requests are also canceled, sometimes just before beeing requested again:
image

Many requests are also canceled, sometimes just before beeing requested again: ![image](/attachments/78fd970d-83f0-4e15-985d-8cb00c6ed3eb)
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vdv added the
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label 2022-09-29 20:27:33 +00:00
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This is the goal of the multi-layers branch and this is the case since, at least, 7f03b0bca4.

This is the goal of the multi-layers branch and this is the case since, at least, 7f03b0bca4.
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Not applicable to the solidjs branch which is the new master.

Not applicable to the solidjs branch which is the new master.
vdv closed this issue 2023-03-10 07:22:36 +00:00
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Reference: Dyomedea/dyomedea#5
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