Refactoring (creating a component for tiled layers).
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@ -4,10 +4,9 @@ import react, { useEffect, useState } from 'react';
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import './Map.css';
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import MouseHandler from './MouseHandler';
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import SlippyBoard from './SlippyBoard';
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import Tile from './Tile';
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import fakeTile from './FakeTile.svg';
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import SingleTouchHandler from './SingleTouchHandler';
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import DoubleTouchHandler from './DoubleTouchHandler';
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import TiledLayer from './TiledLayer';
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interface MapProperties {
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height: number;
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@ -40,72 +39,6 @@ const Map: react.FC<MapProperties> = (props: MapProperties) => {
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console.log(`Rendering Map, zoom:${zoom}, shift:${JSON.stringify(shift)}`);
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var initialTiledLayer: any[][] = [];
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for (let row = 0; row < nbTiles; row++) {
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let tileRow = [];
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for (let col = 0; col < nbTiles; col++) {
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tileRow.push(<g key={`${row}/${col}`} />);
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}
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initialTiledLayer.push(tileRow);
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}
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const [tiledLayer, setTiledLayer] = useState(initialTiledLayer);
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useEffect(() => {
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const firstVisibleTiles = {
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x: Math.max(Math.floor(-shift.x / 256 / zoom), 0),
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y: Math.max(Math.floor(-shift.y / 256 / zoom), 0),
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};
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const lastVisibleTiles = {
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x: Math.min(
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Math.ceil(firstVisibleTiles.x + props.width / 256 / zoom),
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nbTiles - 1
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),
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y: Math.min(
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Math.ceil(firstVisibleTiles.y + props.height / 256 / zoom),
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nbTiles - 1
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),
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};
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console.log(
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`Adding new tiles if needed for ${JSON.stringify(
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firstVisibleTiles
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)}/${JSON.stringify(lastVisibleTiles)}.`
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);
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const newTiledLayer: any[][] = [];
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for (let row = 0; row < nbTiles; row++) {
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let tileRow = [];
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for (let col = 0; col < nbTiles; col++) {
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const key = `${row}/${col}`;
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if (
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tiledLayer[row][col].type === 'g' &&
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row >= firstVisibleTiles.y &&
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row <= lastVisibleTiles.y &&
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col >= firstVisibleTiles.x &&
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col <= lastVisibleTiles.x
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) {
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console.log(`Adding tile ${row}/${col}`);
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tileRow.push(
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<Tile
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key={key}
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href={fakeTile}
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x={col * 256}
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y={row * 256}
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delay={1000}
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/>
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);
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} else {
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tileRow.push(tiledLayer[row][col]);
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}
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}
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newTiledLayer.push(tileRow);
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}
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setTiledLayer(newTiledLayer);
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}, [shift, zoom, nbTiles, props.height, props.width]);
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// console.log(`tiledLayer: ${JSON.stringify(tiledLayer)}`);
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return (
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<IonContent fullscreen={true}>
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<div
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@ -152,7 +85,17 @@ const Map: react.FC<MapProperties> = (props: MapProperties) => {
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/>
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),
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},
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{ key: 'tiles', content: tiledLayer },
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{
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key: 'tiles',
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content: (
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<TiledLayer
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height={props.height}
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width={props.width}
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shift={shift}
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zoom={zoom}
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/>
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),
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},
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{ key: 'circle', content: <circle cx='50' cy='50' r='50' /> },
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]}
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/>
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@ -1,4 +1,5 @@
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import react, { ReactElement } from 'react';
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import { ReactComponentOrElement } from '@ionic/react';
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import react, { ReactComponentElement, ReactElement, ReactNode } from 'react';
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interface SlippyBoardProperties {
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boardSize: number;
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@ -6,7 +7,7 @@ interface SlippyBoardProperties {
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zoom: number;
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layers?: {
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key: string;
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content: ReactElement | ReactElement[] | ReactElement[][];
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content: ReactElement|ReactNode | ReactElement[] | ReactElement[][];
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}[];
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}
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@ -0,0 +1,90 @@
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import react, { useEffect, useState } from 'react';
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import Tile from './Tile';
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import fakeTile from './FakeTile.svg';
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interface Point {
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x: number;
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y: number;
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}
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interface TiledLayerProperties {
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height: number;
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width: number;
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shift: Point;
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zoom: number;
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}
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const TiledLayer: react.FC<TiledLayerProperties> = (
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props: TiledLayerProperties
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) => {
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const nbTiles =
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Math.ceil((Math.max(props.width, props.height) * 2) / 256) + 2;
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var initialTiledLayer: any[][] = [];
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for (let row = 0; row < nbTiles; row++) {
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let tileRow = [];
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for (let col = 0; col < nbTiles; col++) {
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tileRow.push(<g key={`${row}/${col}`} />);
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}
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initialTiledLayer.push(tileRow);
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}
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const [tiledLayer, setTiledLayer] = useState(initialTiledLayer);
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useEffect(() => {
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const firstVisibleTiles = {
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x: Math.max(Math.floor(-props.shift.x / 256 / props.zoom), 0),
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y: Math.max(Math.floor(-props.shift.y / 256 / props.zoom), 0),
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};
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const lastVisibleTiles = {
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x: Math.min(
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Math.ceil(firstVisibleTiles.x + props.width / 256 / props.zoom),
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nbTiles - 1
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),
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y: Math.min(
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Math.ceil(firstVisibleTiles.y + props.height / 256 / props.zoom),
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nbTiles - 1
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),
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};
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console.log(
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`Adding new tiles if needed for ${JSON.stringify(
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firstVisibleTiles
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)}/${JSON.stringify(lastVisibleTiles)}.`
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);
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const newTiledLayer: any[][] = [];
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for (let row = 0; row < nbTiles; row++) {
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let tileRow = [];
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for (let col = 0; col < nbTiles; col++) {
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const key = `${row}/${col}`;
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if (
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tiledLayer[row][col].type === 'g' &&
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row >= firstVisibleTiles.y &&
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row <= lastVisibleTiles.y &&
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col >= firstVisibleTiles.x &&
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col <= lastVisibleTiles.x
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) {
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console.log(`Adding tile ${row}/${col}`);
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tileRow.push(
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<Tile
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key={key}
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href={fakeTile}
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x={col * 256}
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y={row * 256}
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delay={1000}
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/>
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);
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} else {
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tileRow.push(tiledLayer[row][col]);
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}
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}
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newTiledLayer.push(tileRow);
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}
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setTiledLayer(newTiledLayer);
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}, [props.shift, props.zoom, nbTiles, props.height, props.width]);
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return <>{tiledLayer}</>;
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};
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export default TiledLayer;
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