sandbox/svgmap/src/components/map/TiledLayer.tsx

91 lines
2.3 KiB
TypeScript

import react, { useEffect, useState } from 'react';
import Tile from './Tile';
import fakeTile from './FakeTile.svg';
interface Point {
x: number;
y: number;
}
interface TiledLayerProperties {
height: number;
width: number;
shift: Point;
zoom: number;
}
const TiledLayer: react.FC<TiledLayerProperties> = (
props: TiledLayerProperties
) => {
const nbTiles =
Math.ceil((Math.max(props.width, props.height) * 2) / 256) + 2;
var initialTiledLayer: any[][] = [];
for (let row = 0; row < nbTiles; row++) {
let tileRow = [];
for (let col = 0; col < nbTiles; col++) {
tileRow.push(<g key={`${row}/${col}`} />);
}
initialTiledLayer.push(tileRow);
}
const [tiledLayer, setTiledLayer] = useState(initialTiledLayer);
useEffect(() => {
const firstVisibleTiles = {
x: Math.max(Math.floor(-props.shift.x / 256 / props.zoom), 0),
y: Math.max(Math.floor(-props.shift.y / 256 / props.zoom), 0),
};
const lastVisibleTiles = {
x: Math.min(
Math.ceil(firstVisibleTiles.x + props.width / 256 / props.zoom),
nbTiles - 1
),
y: Math.min(
Math.ceil(firstVisibleTiles.y + props.height / 256 / props.zoom),
nbTiles - 1
),
};
console.log(
`Adding new tiles if needed for ${JSON.stringify(
firstVisibleTiles
)}/${JSON.stringify(lastVisibleTiles)}.`
);
const newTiledLayer: any[][] = [];
for (let row = 0; row < nbTiles; row++) {
let tileRow = [];
for (let col = 0; col < nbTiles; col++) {
const key = `${row}/${col}`;
if (
tiledLayer[row][col].type === 'g' &&
row >= firstVisibleTiles.y &&
row <= lastVisibleTiles.y &&
col >= firstVisibleTiles.x &&
col <= lastVisibleTiles.x
) {
console.log(`Adding tile ${row}/${col}`);
tileRow.push(
<Tile
key={key}
href={fakeTile}
x={col * 256}
y={row * 256}
delay={1000}
/>
);
} else {
tileRow.push(tiledLayer[row][col]);
}
}
newTiledLayer.push(tileRow);
}
setTiledLayer(newTiledLayer);
}, [props.shift, props.zoom, nbTiles, props.height, props.width]);
return <>{tiledLayer}</>;
};
export default TiledLayer;