dyomedea/src/components/map/TiledLayer.tsx

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import react, { memo, useRef } from 'react';
import { range, isEqual } from 'lodash';
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import { Rectangle, TileFactory, TileKeyObject } from './types';
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import tileUri from './uris';
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export interface TiledLayerProperties {
/** The key of the first (ie top/left) tile */
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keyObject: TileKeyObject;
/** The current viewport expressed in tiles coordinates */
viewPort: Rectangle;
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/** The factory to create tiles */
tileFactory: TileFactory;
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}
/**
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* A lazily loaded layer of tiles.
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*
* This component is rather dumb and is mainly a sparse array of tiles.
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*
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* New tiles are added to the array when the viewport is updated and they stay in the array until
* the component is destroyed or its number of tiles is updated.
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*
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* This component has no need to know the number nor the size of its tiles: tiles can be added when needed and
* its unit is the tile size (the parent component needs to transform its enclosing SVG group to adapt its units)
*
* TODO: test tiles'X and Y boundaries.
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*
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*/
export const TiledLayer: react.FC<TiledLayerProperties> = memo(
(props: TiledLayerProperties) => {
console.log(`Rendering TiledLayer: ${JSON.stringify(props)}`);
const tiles = useRef<any>({});
const previousKeyObject = useRef<TileKeyObject>(props.keyObject);
if (!isEqual(props.keyObject, previousKeyObject.current)) {
previousKeyObject.current = props.keyObject;
tiles.current = {};
}
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range(props.viewPort.topLeft.y, props.viewPort.bottomRight.y + 1).map(
(row) => {
range(props.viewPort.topLeft.x, props.viewPort.bottomRight.x + 1).map(
(col) => {
const keyObject = {
provider: props.keyObject.provider,
zoomLevel: props.keyObject.zoomLevel,
x: props.keyObject.x + col,
y: props.keyObject.y + row,
};
const key = tileUri(keyObject);
if (!Object.hasOwn(tiles.current, key)) {
tiles.current[key] = (
<g key={key} transform={`translate(${col}, ${row})`}>
{props.tileFactory(keyObject)}
</g>
);
}
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}
);
}
);
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return <>{Object.values(tiles.current)}</>;
},
isEqual
);
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export default TiledLayer;